One of the Halo cards transferred to Unreal Engine 4

Waiting for the release of the most popular releaseshooters of all time (according to the Guinness Book of Records) Halo The Master Chief Collection, fans of the great game are trying to evoke memories and recall the gameplay.

An original way to diversify time inawaiting the emergence of a collection of six games of the Halo series, application enthusiast, computer designer Jack McKelvey decided to combine the past and the future, partially transferring one of the Halo cards to the modern Unreal Engine 4 engine.

Honor to transform is enoughoutdated graphics of the popular game, fell to the share of the multiplayer card Blood Gulch. In a video on YouTube, an enthusiast demonstrated his skill and capabilities of modern computer designer tools for transforming cards.

Spectators do not have the opportunity to take advantage of the work of the artist-designer, only observing the skill of a specialist in the process of transforming the game world is available.

Currently all fans of the game seriesThey expect the release in the PC version of the Halo: Reach part, which will be presented on the Steam platform on December 3, 2019 for only 259 rubles. This part will also be included in the list of The Master Chief Collection, which consists of six parts and will be released a little later for 725 rubles.