Neurocomputer interfaces will greatly expand the capabilities of VR technology

Virtual reality (VR) technologies are alreadywell enough “learned” to deceive our brain, eyes and ears, forcing them to believe that we are really in some other world and are the main character of a particular game. However, “soon” these technologies can reach a whole new level. And we can travel inside virtual worlds with the help of our thoughts alone, without resorting to special control devices that are now actively used with VR headsets.

At a conference earlier this monthVideo Game Developers Game Developer’s Conference, a full-time psychologist and video game researcher at Valve gaming company, Mike Abinder, shared his thoughts on what amazing possibilities for virtual reality computer-brain interface can provide in future VR headsets.

Personalized gaming experience

The idea is to endow VR headsetsspecial sensors (like EEG), which will read the electromagnetic signals of your brain and convert them into useful statistical data for the game. Analysis of this data, according to Abinder, will allow game developers to make the latter more interactive and personalized. For example, depending on your condition (you are sad, fun, scary, boring, etc.), the game will be able to adjust to your mood, as well as your “playing mood”.

"Imagine instantly adaptingspecifically for you virtual enemies. For example, which monsters do you most like to fight: strong, weak, smart, stupid? If we know the answers to these questions, games with the support of such technology can be a real discovery for you, because they will be able to offer a completely unique gaming experience, new challenges and tests, reducing to a minimum the really boring moments every time this game ", - quotes the words of Abinder VentureBeat.

Level design of each individual game in thiscase will be able to adapt exclusively to a specific person using such a VR-headset. Perhaps the same technology will allow you to create your ideal virtual avatar, almost completely “copying” your real look in the virtual world. This avatar will be able to accurately imitate your current mood, facial expressions, your habits, and so on.

"Game developers will be able to pay moreattention to how you react to certain elements in the game. Thanks to this, even small changes can lead to great results and change your perception of the game. ”

Empowering the brain

According to the portal VentureBeat, on the marketthere are several companies that are already testing technology, converting brain signals into game data. For example, one of these companies is the start-up Neurable, which is currently testing its computer-brain interface with VR headsets on the market “to create a natural extension of our brain’s capabilities,” as indicated on their official website.

Of course, the ideas voiced by Abinder for the most partparts are his own assumptions of the possibilities that can open up to us through a combination of virtual reality technology and brain scanning. At the moment, even the EEG devices of the hospital level often have to deal with a large amount of noise in the data obtained during scanning. This is especially true of non-invasive devices, as well as those that use electrodes for reading signals. In the case of the same virtual reality headsets, this does not allow for the user to provide a new, high-quality gaming experience that was originally laid out by this idea. Therefore, in this direction will have a lot of work.

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